This week we had the pleasure of interviewing Rory Rackham, Lead Game Designer for GGG! He's had an impact on so many (maybe all?) aspects of Path of Exile and has been a major voice in the development of the game since PoE itself was in diapers; a true cornerstone of the company. In episode 237 we talked about the life of Rory, what led him to GGG, how the ride has been, where it's going, and snack bars! We had such a good time getting to know him, that we were surprised when the questions came to an end! Thanks, Rory for giving us your time! We had an awesome time getting to know you. And, of course, thanks to everyone who joined us this week. We can't thank you enough for your support and we know you'll love getting to know Rory more!
Check this out after you've listened to the episode. It's Rory rap we referred to:
"...Now this is a story all about how
ES got nerfed right into the ground
And I'd like to take a minute
Just sit right there
I'll tell you how I made our Int defences totally fair
At the top of the tree, it was nerfed and raised
On niche builds was where it spent most of its days
Not for min-maxin', just trying to be cool
If you didn't like life, CI was your tool
'Til Vaal Pact and GR let it put life to shame
Started making trouble in the metagame
It cakewalked the fights and the team got scared
We said, "You're getting a big rework 'til the meta's repaired."
I ground down the values on all of the gear
Had to buff some base types to keep it all fair
All to nerf what you could get from the best rare
Then I whipped up new life mods
That all armour could share
We dialed down some keystones, giving them all a flaw
We tweaked crafted mods and we added some more
So that's all the changes
But don't you be a hater
You'll try it all out and we'll tweak it in Beta"
Rory's Info:
Twitter: @RoryRackham
IG for his new game: intangiblegames
Forever Exiled Info:
Twitter @ForeverExiled82
Check out some of our recent interviews!